

Move to avoid lines and catch AoEs on your side. The tank mostly stands in one spot, keeping from hitting other players. The uses, and then starts attacking the tank. Stand in its green AoE to catch it, giving players a stack of, which becomes at 4 stacks. : For every 2% loses, an ice orb appears and starts falling.Disappears after 30 seconds, and then is used after 30 more seconds. Lines of ice appear on the ground, which cause ticking heavy damage and. raises his left arm, shooting icicles at the tank, randomly covering the ground in orange triangle AoEs, and giving the 10 stacks of, , and. To start the fight, stand in a green AoE until you're hit by the falling ice orb. Don't stand in them until everyone's ready!.Use to jump up 1 tall cliff, 2 short cliffs, and then onto the platform.īefore the fight, you're on the edge of a cliff, with green AoEs appearing around the arena.From the platform after the, go north, down the cliffs.If you do have a flying mount, from the platform after the, go north to the platform.

You have 3 minutes and 30 seconds to kill the, or everyone dies. Using ranged DPS is better, since you're often standing in greens, but you can use melee DPS while waiting for new greens.īring 2 healers (like and ). The tank mostly stands in one spot during the fight (normally the side with the portal).īalance DPS between quickly killing the and not making too many green AoEs ("greens"). Have lots of, so the healers can focus on other players.Players slowly DPS the while surviving high-damage mechanics, catching all green AoEs at the end to kill him. The most common order for killing the mini-bosses is: However, you're out of combat between mini-boss fights, so you can change classes/equipment/skills. The encounter only ends when all 3 mini-bosses are dead. Masteries: If using a flying mount, none (everyone).You use the following Masteries and mounts: Each mini-boss requires controlled DPSing.
